Shop

Consumables

My Teleport Spellbook

Dimensional Increases by 3 slots the free teleport list, which can remember designated locations. Can expand up to 9 slots. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within an account through the Dimensional Merchant.

Price: 2
x 1
My Teleport Flag

Item consumed when setting the current location as free teleport coordinates.

Price: 5
x 3
My Teleport Scroll

Dimensional Item that is consumed when moving to the remembered location. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Dimensional Merchant.

Price: 8
x 10
Beast Soulshot Pack

If used, five thousand Beast Soulshots are acquired.

Price: 3
x 3
Blessed Beast Spiritshot Pack

If used, five thousand Blessed Beast Spiritshots are acquired.

Price: 2
x 2
Blessed Scroll of Escape
Event

7th Anniversary. A magical scroll that relocates userModel to the nearest village.

Price: 4
x 5
Fresh Fruit Cocktail

A Cocktail made of various rare fruits. When consumed, it bestows temporary effects of Berserker Spirit, Blessed Body, Magic Barrier, Shield, Wind Walk, Blessed Soul, Empower, Acumen, and Clarity effects for a certain amount of time.

Price: 4
x 5
Ancient Book: Divine Inspiration (Original Language Version]

Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.]

Price: 15
x 1
Ring of Castle

-50% experience loss

Price: 10
x 1
Dualsword Craft Stamp

Certificate obtained from a shop or quest. Essential component for making dualswords of B-Grade and higher.

Price: 30
x 1
Greater Healing Potion

Price: 5
x 50
Bone Quiver

If used, ten thousand bone arrows are acquired. Cannot be exchanged or dropped.

Price: 1
x 1
Steel Quiver

If used, ten thousand steel arrows are acquired. Cannot be exchanged or dropped.

Price: 2
x 1
Silver Quiver

If used, ten thousand silver arrows are acquired. Cannot be exchanged or dropped.

Price: 4
x 1
Mithril Quiver

If used, ten thousand Mithril arrows are acquired. Cannot be exchanged or dropped.

Price: 6
x 1
Quiver of Light

If used, ten thousand arrows of light are acquired. Cannot be exchanged or dropped.

Price: 8
x 1

Premium Account

Premium Account (7 days)

Coupon for premium account 7 days

Price: 20
x 1
Premium Account (30 days)

Coupon for premium account 30 days

Price: 50
x 1
Premium Account (100 days)

Coupon for premium account 100 days

Price: 125
x 1

Club Card

Club Card (7 days)

Global chat, club buff, special teleports

Price: 15
x 1
Club Card (30 days)

Global chat, club buff, special teleports

Price: 40
x 1
Club Card (100 days)

Global chat, club buff, special teleports

Price: 90
x 1

Starter Packs

Conqueror's Package Set

Mount, Mithril Bracelete, Auto-loot Belt, Cloak, My Teleport Scroll Set, Fresh Fruit Cocktail x10, Bracelete of Friendship, Castle Ring, Blessed Scroll of Escape x10, Coupon for Pet, Extra Pass Box, Greater CP Potion x50, Greater Healing Potion x50

Price: 150
x 1
Traveler's Package Set

Mount, Mithril Bracelet, Auto-loot Belt, Cloak, Fresh Fruit Cocktail x5, Castle Ring, Coupon for Pet, Greater CP Potion x25, Greater Healing Potion x25

Price: 90
x 1

Extra pass

Extra Entrance Pass - Kamaloka (Hall of the Abyss]

Dimensional Extra entrance pass that lets you enter Kamaloka (Hall of the Abyss]. Can cancel the limit on entrance if used while a limit on entrance to the Hall of the Abyss exists. Can only be used once a day outside the instant zone. After use, the effect disappears at the corresponding instant dungeon's reset time. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Dimensional Merchant.

Price: 2
x 1
Extra Entrance Pass - Near Kamaloka

Dimensional Extra entrance pass that lets you enter Near Kamaloka. Can cancel the limit on entrance if used while a limit on entrance to Near Kamaloka exists. Can only be used once a day outside the instant zone. After use, the effect disappears at the corresponding instant dungeon's reset time. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Dimensional Merchant.

Price: 2
x 1
Extra Entrance Pass - Kamaloka (Labyrinth of the Abyss]

Dimensional Extra entrance pass that lets you enter Kamaloka (Labyrinth of the Abyss]. Can cancel the limit on entrance if used while a limit on entrance to the Labyrinth of the Abyss exists. Can only be used once a day outside the instant zone. After use, the effect disappears at the corresponding instant dungeon's reset time. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Dimensional Merchant.

Price: 5
x 1
Extra Entrance Pass - Zaken

Price: 5
x 1
Extra Pass Box

Extra Pass - Hall of Abyss x5, Extra Pass - Near Kamaloka x5, Extra Pass - Labyrinth of the Abyss x5, Extra Pass - Zaken x2

Price: 40
x 1

Dyes

Greater Dye of STR (Str+1 Con-1]

Greater Dye of STR <Str+1 Con-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 5
x 10
Greater Dye of STR (Str+1 Dex-1]

Greater Dye of STR <Str+1 Dex-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 5
x 10
Greater Dye of CON (Con+1 Str-1]

Greater Dye of CON <Con+1 Str-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 5
x 10
Greater Dye of CON (Con+1 Dex-1]

Greater Dye of CON <Con+1 Dex-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 5
x 10
Greater Dye of DEX (Dex+1 Str-1]

Greater Dye of DEX <Dex+1 Str-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 5
x 10
Greater Dye of DEX (Dex+1 Con-1]

Greater Dye of DEX <Dex+1 Con-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 5
x 10
Greater Dye of INT (Int+1 Men-1]

Greater Dye of INT <Int+1 Men-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 5
x 10
Greater Dye of INT (Int+1 Wit-1]

Greater Dye of INT <Int+1 Wit-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 5
x 10
Greater Dye of MEN (Men+1 Int-1]

Greater Dye of MEN <Men+1 Int-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 5
x 10
Greater Dye of MEN (Men+1 Wit-1]

Greater Dye of MEN <Men+1 Wit-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 5
x 10
Greater Dye of WIT (Wit+1 Int-1]

Greater Dye of WIT <Wit+1 Int-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 5
x 10
Greater Dye of WIT (Wit+1 Men-1]

Greater Dye of WIT <Wit+1 Men-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 5
x 10
Greater Dye of STR (Str+4 Con-4]

Greater Dye of STR <Str+4 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 10
x 10
Greater Dye of STR (Str+4 Dex-4]

Greater Dye of STR <Str+4 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 10
x 10
Greater Dye of CON (Con+4 Str-4]

Greater Dye of CON <Con+4 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 10
x 10
Greater Dye of CON (Con+4 Dex-4]

Greater Dye of CON <Con+4 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 10
x 10
Greater Dye of DEX (Dex+4 Str-4]

Greater Dye of DEX <Dex+4 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 10
x 10
Greater Dye of DEX (Dex+4 Con-4]

Greater Dye of DEX <Dex+4 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 10
x 10
Greater Dye of INT (Int+4 Men-4]

Greater Dye of INT <Int+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 10
x 10
Greater Dye of INT (Int+4 Wit-4]

Greater Dye of INT <Int+4 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 10
x 10
Greater Dye of MEN (Men+4 Int-4]

Greater Dye of MEN <Men+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 10
x 10
Greater Dye of MEN (Men+4 Wit-4]

Greater Dye of MEN <Men+4 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 10
x 10
Greater Dye of WIT (Wit+4 Int-4]

Greater Dye of WIT <Wit+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 10
x 10
Greater Dye of WIT (Wit+4 Men-4]

Greater Dye of WIT <Wit+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Price: 10
x 10

Expand

Expand Dwarven Craft

+8 slot dwarven craft

Price: 10
x 1
Mark of Titan

Weight Limit +150%

Price: 15
x 1
Expand Trade

+4 Private store slots.

Price: 10
x 1
Expand Inventory

+48 inventory slots.

Price: 20
x 1
Expand Inventory

+48 inventory slots.

Price: 15
x 1

Belts

Mithril Belt (Autoloot)

Autoloot, Weight limit +52000, Exp death penalty -5%. Can enchanteble.

Price: 40
x 1
Mithril Belt (Autoloot, 24 hours)

Only autoloot for 24 hours.

Price: 3
x 1

Mount

Mount (Coupon)

Coupon for Mount.

Price: 20
x 1

Cloak

Coupon for Cloak

Price: 60
x 1

Bracelets

Mithrill Bracelet

6 slot for Talismans. Can enchantable: Increase Max HP/MP/CP.

Price: 30
x 1
Bracelet of Friendship - 30-day limited period
30-day limited period

A friendship bracelet that can summon a friend. The summon is possible when both the summoner and the one being summoned are equipped with the Bracelet of Friendship. Can be used for 30 days. No exchange/drop available

Price: 15
x 1

Pets

Pets (Coupon)

Coupon for pets.

Price: 25
x 1

Accessory

Coupon for Accessory

Price: 20
x 1

Costumes

Coupon for Visual

Coupon for Costume

Price: 30
x 1

Runes

Rune of Experience Points 30% 1 hours pack

A package containing Rune of Experience Points 30% 1 hour. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.

Price: 5
x 3
Rune of SP 30% 1-Hour Pack

A package containing Rune of SP 30% 1 hour. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.

Price: 5
x 3
Rune of Adena 30% 1-Hour Pack

Price: 5
x 3
Rune of Spoil 30% 1-Hour Pack

Price: 3
x 3
Rune of Drop 30% 1-Hour Pack

Price: 3
x 5
30% Runes Pack

Package of Runes (Rune Exp, Rune SP, Rune Drop, Rune Spoil, Rune Adena)

Price: 30
x 5
Rune of Experience 30% (6 hour)

Rune for Exp (6 hour)

Price: 10
x 1